Archives For Motion design

antoinecorbineau

Antoine Corbineau‘s work range goes from art direction, graphic design and motion graphics to illustration or painting… Back in Paris after several years in London and New-York, he is now available for freelance job. He is a graduate in Graphic Design from Camberwell College of Art London, UK, and the Ecole Superieure des Arts Decoratifs in Strasbourg, France. Antoine Corbineau recently rebranded the cult american TV show The Electric Company, that was relaunched early 09, and designed its new logo while freelancing in New-York at PlusetPlus, creative agency. He also directed the 100th anniversary of London College of Fashion promotional video (with Daniel Price and Luke Crocket). Antoine’s portfolio is called “meduse” (meaning “jellyfish”). Represented by creative-syndicate. Lire cet article en Français.

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bleed

Bleed is a graphic design studio based in Olso, Norway with an international audience. Founded in 2000 by individuals with backgrounds in graphic design, advertising and technology. Bleed is a creative team working for art projects, identity for international brands, web or print design as well as illustration. Bleed represent a mix of cultures and disciplines challenging today’s conventions. It is one of the most award winning design agencies in Norway. Lire cet article en Français.

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katemoross

Kate Moross is a graphic designer and illustrator based in London where she started working for the music scene, hand drawing flyers and creating unique geometric graphics. At only 21, her work is wonderfully varied in style though invariably eye-catching. Kate Moross specialises in design and art direction for the music industry and has worked with Allido Records (Mark Ronson’s label), Merok Records, Mystery Jets, Real Gold and she designed merchandise for Simian Mobile Disco, Telepathe, Punks Jump Up, The Teenagers and Les Petits Pilous. Kate Moross owns and runs a Vinyl only record label, Isomorph Records, set up to explore further the relationship between design and music. Her achievements include campaigns for Cadburys, Sony, Zune, Ford and she launched her own range of signature clothing at Top Shop. Many times profiled in graphic magazines. She designed a store on her site where you can shop her great T-shirts! Kate Moross is represented by Breed London. Lire cet article en Français

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thehydetube

The Hyde Tube is a project of short-film production company Mr. Hyde. Based in Paris The Hyde Tube invites directors to submit their work (3D & mix media, Live, Animation…) to a juried online short film festival. This clever Public Relation idea is also a talent-spotter place for agencies or labels. Clients may contact The Hyde Tube in order to pass on a project to a specific director, who is then free to decide whether or not to accept it. If accepted, the director will write a treatment or make an animated test within 3 to 5 days. For this work you will receive approximately 500€. If the client is happy with the treatment and decides that the director will make the film, The Hyde Tube will connect the director with the client, and Mr Hyde or one of its affiliate studios will oversee the production until the film delivery. The director’s fee will be 10 percent of the budget, the first half payable on the first day of production and the rest upon delivery of the finished film. Lire l’article en Français.

bayol-themines

Lionel bayol-Themines is a photographer and video artist living in Paris. He is a permanent resident of the National Foundation for Graphic and Plastic Arts in Paris Since 2004. In a work called “Titans’ Land” and consisted of different series, Lionel Bayol-Themines hide his sitter’s face with Mexican wrestler masks of the fifties. People are seen in their daily intimacy, in familiar situations but the artist shows a distorted form of our reality. Intimity is at the centre of this project, a type of ethnographic document, reflecting the titanes everyday life and their most common gestures. These Titanes are watching us. Lionel bayol-Themines also uses advertising spaces to give his project a frame, it is called “landscape invasion”. Titans’ Land is a work in progress started in 2006. Lire l’article en Français.

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digup_tv

Digup.tv is an independent editorial project and video documented review lead by a team of interaction designers and French documentary makers. Digup is produced and directed by CELLULES (an audio-visual and interactive production studio) thanks to a multidisciplinary team: collaborators, journalists, internet, animation, and graphic design professionals. It’s a guarantee of a non-compartmentalized approach and of a critical tone. Digup will appeal to external key figures to develop some themes : Disciplin specialists, art critics, academics, theorists, renowned artists and professionals. Cellules is a production studio which combines two special fields: interactive design and audio-visual production. Editors are Emmanuel Dumont, Samuel Rousselier, Théo Guibal, Thomas Laget and Yves Geleyn. Lire l’article en Français.

laundrymat

Laundrymat.tv is a design and moving image studio based in Los Angeles. Focusing on design, illustration, animation, live action and vfx with work for television commercials, music videos, posters, and even clothing. Their clients include: Wrigleys, Nike, Virgin, The Cool Kids, Mountain Dew, MTV, VH1, Zune arts, and Stussy to name a few. Also they’ve worked with artists like Chris Brown, Julianne Hough, John Legend, Anais, and The Cool Kids on a variety of music videos, commercials, and print materials. Have a look to their great new reel ! Lire cet article en Français

marcwilkins

Marc Wilkins is a film director who was born 1976 in Bern, Switzerland. He actually lives in New-York where he creates TV and cinema commercials, TV design, music video and documentaries. Marc Wilkins works for prestigious clients and was many times awarded. Represented by paranoid US (international), 1rst Unit (Europe) and BigFish (Germany). Lire cet article en Français

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Jake Banks on location in Paris with the Milo Motion Control system.
November 1rst, 2007

Partfaliaz interview Jake Banks, Stardust Studio’s founder and creative director

Stardust is an award-winning creative production company, specializing in motion design, animation, visual effects and live-action production. Led by Jake Banks, Stardust’s Santa Monica and New York offices continually redefine creativity for commercial, on-air, music video and in-store presentations. Their recent work – including projects for the world’s top ad agencies, brands and recording artists – has earned numerous awards and worldwide editorial exposure.
Images courtesy of Stardust Studios. All rights protected.

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Hugo Boss Green “Launch” for Callegari Berville Grey via Les Télécréateurs and Ressource Paris.

Can you present Stardust Studios ?
As a student at LA’s Otis College of Art and Design, my interests took me in the directions of graphic design and animation. When I graduated in 1995 as a new designer seeking work in LA, the job market aligned with the desktop design revolution and the release of new programs like Adobe After Effects. As a result, I worked with most of the major LA motion graphics companies and had the chance to help shape the field of motion design in its infancy. I landed at Fuel in 1998 as one of their first designers, began taking on independent assignments directly from agencies in 2000, and launched Stardust in May of 2002. Today, Stardust is an award-winning creative production company, specializing in motion design, animation, visual effects and live-action production. Our Santa Monica and New York studios have the goal of continually redefining creativity for commercial, on-air, music video and in-store presentations. Our recent work includes projects for the world’s top ad agencies, brands and recording artists.

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Stardust Studios recently produced a set of wondrous new brand ads for the New York Stock Exchange via Minneapolis-based advertising agency Fallon.

How many people do you employ permanently ? How many art directors, designers, animators ?
The answer to that question changes every day, but altogether, about 20 individuals in each office, with two CDs in LA and one in New York, and five or six art directors on each coast.

You say the new business model is to concentrate skills and possibilities on one place (this is the great interest of PCs in the production world). Does efficiency also mean to get senior teams very used to work together, in order to get the fastest and best projects ? Is there a necessary complicity in short teams ?
If you have the right creative and production talents assembled, and they have a good history of collaborating together, that is definitely a great scenario for producing brilliant work.

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Scene from Pepsi “Photo Booth”, project for BBDO New-York.

Does Stardust have a particular process management for innovation ?
Solid research and experimentation on the front end are both crucial, as they set the tone for any given project.

Stardust agency is very innovative but it seems that nice styles are quickly spread and copied everywhere on the planet. So it’s necessary to be renewed. How do you particularly survey graphic trends in your activity ?
Essentially, as we create one project after another that inspires us and takes our talents to new levels and in different directions, we just make it a focus to redefine our aesthetics and ideas in ways that appeal to us and our clients. More specifically, each person on our staff has his or her own way of researching and updating
their perspectives; very little happens in the global design field that doesn’t come to our general awareness one way or the other.

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Still from a new set of stylish animated HD spots for Pontiac via Leo Burnett Detroit.

Stardust has a great TV commercial portfolio with collage effects, live action, 3D, 2D, what trend for a short future can you tell us about ?
Over the years to come, in my opinion, people are not going to be looking for computer art and typography, they’re going to be looking for traditional work reflecting more of the history of art and design, and tying that into experimentation of different cultures; it’s just going to be a huge mix of different cultures and different media.

I believe storyboards are not hand-made anymore due to the sophistication of the concepts. But what degree of sophistication needs a presentation to your client. What is shown at that point and how long does it take to just prepare things in order to win a budget (before production) ?
Storyboards we present simply need to effectively convey the ideas and visual styles we have in mind for any given project. Obviously, that means that some projects require more sophisticated storyboards than others. If you look at Stardust’s work in its finished form, that will usually give you a pretty accurate sense of what the storyboards that we presented for that project looked like.

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Panasonic “Colourful Wonderful” for Bensimon Byrne, Toronto.

Can you explain us the reason why making a new site. Last one was so attractive. By the way is there any profile in it?
Thank you for the compliments on our previous site, I hope you also like the new one. The goal in redesigning the site was essentially to better feature the company’s work. We’re very proud of the content that we create and felt that this new look showcases it more effectively. The feedback we’ve received is that many people agree with us.

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Project HP “serena” for Goodby, Silverstein & Partners.

What are you working on these days ?
Thank you for asking about that, too. We are currently mostly working on commercials for an array of top ad agencies from around the world, as well as some very high-profile video installations and other interesting projects. We’ll keep you posted as they come together, and we really appreciate your interest.

Thanks a lot Jake, and thanks to Roger Darnell who made this interview possible.

June 17th 2007

Partfaliaz interview Zurich29

Philippe Constantinesco and Dorian Gourg founded Zurich29 during 2005. They both became famous working on animation and print with a particular mixing illustration style, twisted and trendy.

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You are featuring on lots of blogs because you have a really great production of pictures and animations, but in fact “Zurich29″ what is it ?
Our name “Zurich29″ is the address of our beginnings, when we lived in Strasbourg (East of France), we had our office at 29, Zurich road. About our activity, Zurich29 is a studio of graphic design and illustration mainly based on motion graphics. We work for different customers and agents, however we are our own silent partners for personal creations.

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You are two creative people and you work as a team, is it always simple and easy ? Do you sometime work with other creative persons ? How is it ? What advantage and inconvenient do you see in team working ?
We like mixing technics and styles. We could say its a kind of “graphical ping-pong”. Well, when its possible, we work together and mix our ideas and wishes on the same project, but really often we work on divided projects. Particularly on MTV, we both have different casing to do.
We had few opportunities to work with other creation staff (for animations work or print work). These opportunities should happen more often in the future. The advantages to work into a team its to develop a picture, each one trying to get closer to the wish of the customer, like this we can have the fast point of view of someone standing aside, when we work on different projects we compare our universes…
About inconvenient, It’s necessary to get to the same wavelength in the end, with all the compromises you guess.

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Is there a place for the ego when we are two?
Of course, if not I think we should break right now because we are not trying to balance the creation of each project. It needs the same motivation from both sides, so that the implication comes naturally.
But its really a satisfaction for your ego to built something into a team. And we are not always two on the same projects like I said before, its important to work separately too.

When Zurich29 works for MTV, its mostly “carte blanche” or everything is first confirmed by someone else?
That depends, generally, we have a brief, we start to think, growing some ideas, making a storyboard if necessary and work some layout to present a graphic universe. From here, the art director is called to see our proposals, and get to the draft if necessary, after comes the production step, here we make the final validation with the Program manager before broadcasting.
But it’s right, often we are free, until we stay into a coherent universe with the spirit of MTV (hip hop, R’nB, street culture) MTV idol (vintage, 90′s) or MTV pulse (Rock).
It’s like you have a particularly free imagination, but, what are your inspiration sources?
We watch more or less in every direction, in all the cultures and in all the periods, if we multiply the number of artistic areas by the number of cultures and periods we get a very large number of inspiration sources.

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Does the research of new sources of inspiration ask you a particular organisation? Does your blog contribute to it ?
It doesn’t ask really an organization, its natural, we go and see some blogs, see expositions, we open some books, we talk with others designers, we exchange links, some names etc… Its true our blog contributes ! Its always pleasant to share some discoveries or show a work you like.

You certainly are aware about trends? Is it important to your point of view? What do trends tell us actually ?
Yes, we are always searching for trendy stuff about clothes, cinema, music, ad, video games, exhibitions, high tech… We watch what kind of shops work and what do they purpose and if there is a link or not with graphics because it gives us “raw material” to think about, in order to feed our pictures. Also I believe that all these domains interact each other.

Well, finally, who decides of trends (the producers, sellers, buyers or others…)?
After 2 hours and a half of deliberation, I decided to switch to the next question …

OK and is there any hot work in progress now at Zurich29 ?
Well, it is rather fuzzy at the moment, we don’t know if we will stay at MTV one more year but certainly we will be involved into other personal projects that we are thinking about since a long time like working with clothes brands, enlarge our activities and export us a little more…

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How do you see the future of your job?
We think that being multidisciplinary can be good for us and we try to get in touch with various areas and not stay confined in a single domain. There is many things to be made in graphic design and in illustration or in graphic motion and still a lot of media to be investigated…

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Zurich29.com

Zurich29 likes…
Phil :
Music : Radiohead, Necro, Roots Manuva, MF Doom & Madlib, The Faint, The Roots, UNKLE, Xploding Plastix, One Self, Ratatat, Erik Truffaz,…
Books : David Goodis, Edward Bunker, Andreï Kourkov, Boris Vian, James Lee Burke …
Type design : Fette Fraktur, typo à la main, Avant-Garde, …
Designer –illustrator – Motion Designer – Artists : James Jean, Stéphane Manel, James Roper, One Size, I Am Static, Vetor Zero, Psyop, Nexus, 1st Ave Machine, Egon Schiele, Jenny Saville, Ernest Pignon Ernest, …

Dorian :
Music : Prefuse 73, Peter Bjorn & John, Queens of the stone age, Peaches, CSS, Katerine, Poni Hoax, Tarwater, White rose movements, Beasty boys, Thom Yorke, Deftones, Wax tailor, Fisherspooner, Vitalic, Saul Williams, Jacques Brel, Arthur H, Hot chip, The go find, Roots Manuva, The faint…
Books : Herbert Liebermann ( Necropolis, Le tueur et son hombre, La nuit du solstice ), Caleb Carr ( L’alieniste ), Jonathan Littell ( Les bienveillantes ), Terry pratchett ( Le disque monde )…
Type design : Helvetica, Fette fraktur, typos dessinées.
Designers : Couscous kid, Adhemas, Surpy, Karol Kolodzinski, Burn everything…
Illutrators / painters : Zenvironments, Kozyndan, Mark Ryden, Bacon, Basquiat, Doze Green et beaucoup d’artistes de la gallerie BLK/MRKT
Motion designers : One size, Qube Konstrukt, Dform1, Lobo, Dstrukt, Post panic, Psyop, Nailgun, Buck…

© All images by courtesy of Zurich29

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